﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using LibRadiant.Main;
using SlimDX.Direct3D9;

namespace LibRadiant.Experimental
{
    class TeapotEntity : Entity
    {
        public TeapotEntity(D3D9Core inContext) : base(inContext)
        {
            //MainMesh = Mesh.CreateTeapot(mContext.D3DDevice);
            //MainMesh.ComputeNormals();
        }

        protected override Mesh CreateBaseMesh()
        {
            Mesh retMesh = Mesh.CreateTeapot(mContext.D3DDevice);
            retMesh.ComputeNormals();
            return retMesh;
        }
    }
}
